What the research shows
Shifts attitudes
Games shift attitudes and beliefs about substance use, including vaping and opioids.
Builds real-world skills
Gameplay strengthens decision-making, especially resisting peer pressure.
Knowledge that sticks
Knowledge retention is higher than with traditional education methods.
Healthier behaviors
Interactive gameplay encourages healthier behaviors among young people.
of SmokeScreen gameplay is linked to measurable gains in students’ perceived risk of vaping and their ability to refuse peer offers.
From a Yale lab to classrooms across the country
- 2009
Dr. Lynn Fiellin founds the play2PREVENT Lab at Yale School of Medicine.
- 2021
Playbl launches to bring the lab’s games to schools, communities and public health agencies.
- 2023
The lab moves to Dartmouth’s Geisel School of Medicine and continues its research with Playbl.
- Today
PlaySmart, SmokeScreen, ReFresh and ReMind are available to partners nationwide.




Recent studies
Read the SmokeScreen white paper
Research findings on SmokeScreen and its effectiveness in reducing youth vaping.
Get the white paperResearcher or funder?
Talk with our team about partnerships, evaluations and grant collaborations.
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