Prevention students actually want to play.
Evidence-based video games and courses that help young people navigate vaping, cannabis, opioids and mental health — built with researchers at Yale and Dartmouth.
One platform, built for everyone who supports young people.
Prevention and early intervention, from first conversation to real change.
Built to fit the school day you already have.
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1
Choose your program
Match a game or course to your students’ needs — prevention for everyone, or targeted support after an incident.
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2
Fit it into your day
Run it in health class, advisory, a school-wide event, or as an alternative to suspension. Students play online.
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3
Bring families in
Parent Editions give caregivers short, science-backed modules so the conversation continues at home.
“What makes ReMind so effective is its ability to engage students without lecturing or minimizing the seriousness of vaping and THC use. The content is relevant, thoughtful, and designed to resonate with how students actually think, feel, and behave. From a school leader’s perspective, ReMind is a meaningful investment that supports student well-being and reinforces a culture of accountability.”
Bobby D. · Assistant Principal, South Carolina


